Overview
Where did you go today? How did you get there? Did you walk or cycle? Did you take a plane, train or boat? What about a parachute, airship or rocket?
Humans have developed many modes of transport to get around much faster than our legs could ever take us, so that travel is possible like never before.
Going Places is an interactive science exhibition that explores the technology humans have developed for travel. If you have ever wanted to pilot an airship, ride on a hovercraft, or control traffic in a city, now is your big chance!
As well as exploring the technology that gets us around everyday, visitors will explore the way that travel has shaped the social fabric of our time.Visitors will also see new technology and get a glimpse of where our future is headed.
With over 20 exhibits detailing the incredible technology pioneered by humans to make the farthest reaches of our planet accessible, Going Places will be a wild ride!
Luggage Loader
Connecting the right luggage to the right people is a major challenge at airports. Test your own sorting and packing skills in this high-tech game and find out how using mathematics makes life easier.
We started out with a piece of A4 outlining the handling process and the instructions to turn it into a game. The info was turned into an info graphic that changed into an interactive game.
Vehicle Jigsaw
It’s time to find out just how much fuel your V8 engine with 31 inch rims is using. Choose from aerodynamic profiles, engine and wheel types, then pit your car against the raceway to find out just how far you can go on a tank of fuel.
We assembled the game from a set of Photoshop files and built the game logic for this interactive game.
Recumbent Racer
Which is best: recumbent or racer? Race a friend to find out which type of bicycle travels fastest up and down hills and how professional cyclists reduce their aerodynamic profile to get the fastest times.
Our modelers created the 3d environment that the players race through, providing Scitech with the 3d models and all of the texture files ready for use in their game engine.
Big Engine
Bang! Rrrrrroar! That’s the sound of a giant engine roaring to life. See how air and fuel are used to create thrust and why the modern engine is one of the cheapest and most efficient energy providers on the planet… for now.
Based on Scitech’s Photoshop files, we created all of the animation rigging and game logic. We also provided some custom hardware interfaces so that the multimedia could drive the Big Engine projection system and ignition.
