Sep 152008
 

Overview

Where did you go today? How did you get there? Did you walk or cycle? Did you take a plane, train or boat? What about a parachute, airship or rocket?

Humans have developed many modes of transport to get around much faster than our legs could ever take us, so that travel is possible like never before.

Going Places is an interactive science exhibition that explores the technology humans have developed for travel. If you have ever wanted to pilot an airship, ride on a hovercraft, or control traffic in a city, now is your big chance!

As well as exploring the technology that gets us around everyday, visitors will explore the way that travel has shaped the social fabric of our time.Visitors will also see new technology and get a glimpse of where our future is headed.

With over 20 exhibits detailing the incredible technology pioneered by humans to make the farthest reaches of our planet accessible, Going Places will be a wild ride!

Luggage Loader

Connecting the right luggage to the right people is a major challenge at airports. Test your own sorting and packing skills in this high-tech game and find out how using mathematics makes life easier.

We started out with a piece of A4 outlining the handling process and the instructions to turn it into a game. The info was turned into an info graphic that changed into an interactive game.

Vehicle Jigsaw

It’s time to find out just how much fuel your V8 engine with 31 inch rims is using. Choose from aerodynamic profiles, engine and wheel types, then pit your car against the raceway to find out just how far you can go on a tank of fuel.

We assembled the game from a set of Photoshop files and built the game logic for this interactive game.

Recumbent Racer

Which is best: recumbent or racer? Race a friend to find out which type of bicycle travels fastest up and down hills and how professional cyclists reduce their aerodynamic profile to get the fastest times.

Our modelers created the 3d environment that the players race through, providing Scitech with the 3d models and all of the texture files ready for use in their game engine.

Big Engine

Bang! Rrrrrroar! That’s the sound of a giant engine roaring to life. See how air and fuel are used to create thrust and why the modern engine is one of the cheapest and most efficient energy providers on the planet… for now.

Based on Scitech’s Photoshop files, we created all of the animation rigging and game logic. We also provided some custom hardware interfaces so that the multimedia could drive the Big Engine projection system and ignition.

Jul 032008
 

Step Forward: Western Australia Police Recruitment in Second Life

Overview

Binary Culture contracted GMG to design and develop the online presence of the WA Police recruitment in Second Life.

With an initial design brief of “create something like the Tardis”, we designed this imposing structure that stands out in quality and style beyond the usual fair.

Additional information

The Step Forward Pavilion presents three different, themed rooms which are marked as follows:

  • Transfer to the Western Australian Police
  • Open the Door to a Better Life
  • For a Rewarding Career Step Forward

They are joined by a foyer with a sign greeting visitors. The entire pavilion has been designed to be low maintenance, while still offering a useful online presence. Actual Police recruiting staff will log into the pavilion during office hours and be on hand to answer questions, and even if you miss them, they are still available to answer messages sent through to them via Second Life’s message system. The Pavilion presents a direct, non-threatening, internationally accessible, and 24-hour link to the WA police recruiting service.

Second Life – New Police Career!

WA Police are venturing into the “virtual world” in their latest initiative to recruit real police.

The WA Police Second Life “Step Forward” Virtual Recruiting Pavilion will be officially launched today, September 19th, 2008.

The Acting Assistant Commissioner for Professional Development, Gary Dreibergs, said the move into the virtual world is the latest in a multi-pronged police recruitment strategy, which has so far been extremely successful.

“Technology is changing the world and we want to position WA Police in emerging recruiting markets that may not be tapped through traditional media such as television, newspapers and radio,” Mr Dreibergs said.

“Some people may think it’s far fetched but the virtual world is accessed by millions of people worldwide every day. Second Life is a social network with over 500,000 active members, each with an “alter ego” or caricature, called an Avatar.”

The Second Life WA Police Recruiting Pavilion contains interactive panels which will enable users to either navigate their way to the refreshed Stepforward website, or view videos on what it is like to work with the WA Police, or what the lifestyle in WA is like.

Police Assistant Director for Attraction and Marketing, Trudi Angwin, said the site had been developed by game technology specialists Binary Culture P/L in WA. Binary Culture’s founder Robert Spencer also brought international online game developer Interzone to Perth and has been awarded $500,000 Government funding to develop, train and attract highly skilled technological expertise to Western Australia, as part of ‘beyond the boom’ planning for WA.

“The WA Police Recruitment Pavilion enables users (residents) of Second Life around the world to ‘walk in and visit’ our Recruiting Centre, and at various times throughout the week, talk with one of our Recruiting Staff about the Recruitment or Selection Process in Second life,” Ms Angwin said.

“Two police recruiting attraction staff ‘avatars’ are live in Second life, ‘TRUDI KARU’ and ‘DREIBERGS LANNOCK’ and they will visit from time to time to interact with interested visitors to the pavilion.”

The Second life Recruitment Pavilion will operate initially for a three month period.

“By recruiting in Second Life as well as having a general presence in the virtual world, we will reposition the WA Police as a technically minded organisation that is cutting edge in the way we conduct all business,” Ms Angwin said.

May 262008
 

Overview

This project is an interactive game designed to test visitors’ appreciation of water use and conservation.

Design

We assembled this game from the Photoshop files and programmed all of the game logic. We also supplied the hardware rig that accepted input from the game controllers.

At the end of the game, if the visitor gets a perfect score, they are rewarded with a micro jet spray of water in the face!

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